Influence[]
Every session players will have the opportunity to earn influence with various organizations and powerful individuals within the Rook adventuring community. As the player characters grow in power and make a name for themselves these points of influence can be spent in-exchange for favors and medical attention, things to enhance the recipient’s survivability, or bail them out of a tight spot.
Influence can only be earned in sessions, with a standard session for any given level usually granting two points of influence, a half-session granting one point, and a session and a half granting three. Since influence, at least partially, represents a character’s reputation and social standing, the amount of influence earned can vary between characters and depend on the actions of the party. A character that robs a store and gets caught may not earn as much influence as the character that reports it to the guard. After all, no one wants to be associated with a convicted criminal.
In addition to the standard amount of influence gained per session, GMs may award additional points of influence per player as a reward for creative thinking, good roleplaying, or going above and beyond the mission.
The ways influence can be spent are listed below:
Cost |
Benefit |
1 Influence |
Consumable items (ex: potions, scrolls, alchemical items, etc.) with a combined worth up to 150 GP. Any consumables purchased this way are at minimum caster level. |
4 influence |
A single consumable item worth up to 750 GP. Any consumables purchased this way are at minimum caster level. |
Any number of Influence |
150 GP worth of spellcasting services, or material components for said services, per point of influence spent. Purchasing a spell of 7th level or higher requires contact with a few specific individuals, or a trip to Cloud City, requiring you to spend two points of influence per 150 GP. |
4 influence / 8 influence |
If you’ve been arrested by the Rook guard for a minor offense (GM discretion), you are released and all charges are dropped. If you are arrested outside of Rook, you must spend 8 influence. |
Items bought with Influence are non-refundable and may not be sold, as Influence is primarily a supplementary income to assist with consumables, and thus not intended to influence wealth by level.